The God's Games

Chapter 23: Game Forum (Part 3)



Besides the pointless spam posts, Mister Trouble Maker noticed another post.

[ Discussion ] Master PungPong's live streaming reveals many details about <<God's Games Online>>, let's join the discussion.

This post had the most replies on the forum so far.

Feeling curious and skeptical, Mister Trouble Maker clicked the post to read it.

[ Original Poster (OP): Finally, a place to discuss! Everyone is welcome to share their thoughts.

First of all, the most surprising thing is the Ragdoll Cat. Whether it's the realism of the fur or the animal's movement, it's absolutely perfect! It's like the cat of my dreams, making even someone like me, who doesn't want a cat in real life, want to pet it. The level of realism must have made the modelers work themselves to the bone!

Secondly, there's the weapon and blueprint system—I have to praise this feature! If I'm not mistaken, in the future, as long as you have the materials, you can make any weapon, right? After uploading the blueprint, players can get it through contribution points or trade. Can I boldly guess that we might be able to handcraft a nuke in another world?

The most exciting part is the mission system. From what I've seen from a few players, even though they're all at the same level, their mission progress is different. This completely changes the way RPG games usually work. How smart must the NPCs or the system be to give out these missions? Can the system handle so many tasks without crashing? ]

[ Lightray03 Reply: Here I am! Waiting patiently. ]

[ Yuriv Reply: None of the other game mechanics give me the true feeling of a holographic game—only this mission system captures the essence of it! ]

[ HisuiHeart Reply: I have to speak up for the modelers: Are you being polite? ]

[ Cyrus Reply: This mission system is amazing, but it's just the tip of the iceberg. We need to see what happens next. ]

[ BossPatt Reply: Didn't anyone notice the game's skill system? Every player can learn three light-type magic spells, and there's also a magic proficiency system. What do the experts think about that? ]

[ Original Poster (OP): I didn't mention the game's skill system because it has to be discussed along with the trailer and the game's background. We now know that the God Of Darkness and the God Of Light are opposing forces. Basically, it's a game between these two Gods. Currently, we can learn light-type magic because our starting point is the Chruch of Light.

I predict that in the future, the skill system will have two paths: one where players can rebel and become followers of the God Of Darkness, and another that might come with future expansions where we could learn other types of magic. But right now, there isn't enough information to predict what will happen next. ]

[ Mantou Reply: Can you analyze what the trailer tells us? ]

[ Original Poster OP: Sure, I'll make a video after Master PungPong's live streaming ends. ]

[ Wonderweiss Reply: Is everyone watching Master PungPong's live streaming? ]


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