Volume 1 - Ch 90
Year 7442, Month 9, Day 2
The next morning, after gathering at the restaurant we started to summarize all of the information we had gathered individually last night. However, it seems that no one was able to gather any information on that strange pitfall. Come to think of it, everyone is making slightly undecided expressions. I am as well though.
In any case, putting aside that pitfall the information we were able to gather on the 2nd floor is as follows.
1. According to legend it seems that there's a pond where fairies live on the 2nd floor but the only one who has confirmed this is the founder Rombert the First so it's believed to be a story for drunks.
There's no point thinking about that for now.
2. There's something like a fountain which spits out snakes.
Come to think of it, there was a snake. Well, I thought, if I stand near the fountain and burn the snakes to death with {Flamethrower} wouldn't I be able to earn all the experience points and magic stones I want!? but it seems that after a fixed number they stop coming out. What the, how boring.
3. The teleport location map for the 2nd is sold. The price is 9,000,000 Z.
As expected it did exist. Though I predicted that sort of price. Then, in that case, I guess the place we went to yesterday was still an unexplored region? I wonder if it's related to the pond of fairies which comes out in the legends of Rombert the Firsts adventures?
4. The monsters that normally appear on the 2nd floor at Orks, Hobgoblins, Gnolls, Kobolds, and snakes. However the rooms are different.
I see. Then, putting aside the poison of the snake, you could say that's a relief.
5. The types of traps are the same as the 1st floor the pitfalls and device which makes noise, it seems that other than that, while only a small number have been confirmed, but there's a crossbow like device as well.
I guess if you step on a switch or something on the floor then a bolt from a crossbow comes flying from somewhere?
How frightening.
The information was around there. After that it's fundamentally not all that different from the 1st floor it seems.
Also, it's not information about the 2nd floor but it seems that there's point of view or rather common sense that applies to all floors, it seems that the monsters that act like bosses of the rooms have a pre-decided range they can move within. Fundamentally if you move more than 100 m away from the room then they give up on chasing you and return. For the time being we're killing them mercilessly on the spot so it's not a problem but thinking about from here on out this is an important piece of information I'm sure. Also, it seems that on the 1st floor Propeller Tail and Black Gargantua Leech (I still haven't seen it) are considered the representatives for easy bosses. Both of them are not only alone quite often for some reason, but their movement speed isn't fast, so if you throw a rock in and grab their attention, then after they've moved a bit away it's easy to just run past them all at once.
Even though I gained close to 8,000 experience points for killing that Propeller Tail yesterday. Well, if we assume that it's a party of 8 and they all do about the same amount of damage then they would only get about 350 experience a piece, so it's limited to just me. It's completely different whether or not you have the Gift of Natural Talent.